Simulation in Games: Week 6

This week’s post focuses solely on Spellcaster Academy, as we did not go over a new topic! I had hoped to begin working on the spellcasting system this week, but sadly I got distracted with implementing other things!

Spellcaster Academy

Simple Harmonic Motion

Simple Harmonic Motion

Though not linked to the gameplay per se, I thought I could implement simple harmonic motion as part of the level “scenery”. During the wizard’s trial, he is observed by the senior wizards of the academy from floating towers (Made from Kenney’s 3D assets). These towers do in fact move using simple harmonic motion, as you can see above! The script on them is almost identical to the one I wrote about in my week 4 post, except it uses an enum to determine the type of desired motion. Cool, huh?

Level Layout

Level Layout

Other than that, I worked on the layout of the game’s first level. What do you think?

Next week, I would like to work on the fireball spell. Thank you for reading. See you then!

Written on March 8, 2018 | Tagged: Simulation in Games