Assignment: 'Spellcaster Academy'

Spellcaster Academy screenshot

Details

Platform Engine / Language Type Mark
Windows Unity (C#) Solo 88%

About Spellcaster Academy

Spellcaster Academy is a player vs. monster point ‘n’ click battle arena created for the Simulation in Games module. The game’s development process in its entirety can be found right here on my blog. The primary purpose of making the game was to implement physics concepts, such as gravity, acceleration, momentum, reflective vectors and simple harmonic motion, without the use of Unity’s built-in physics functionality.

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Screenshots

Spellcaster Academy screenshot Spellcaster Academy screenshot
Spellcaster Academy screenshot Spellcaster Academy screenshot
Spellcaster Academy screenshot

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See also

Written on July 26, 2018 | Tagged: Simulation in Games, Portfolio, Projects

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