Mobile Technology: Week 3

Castle Climber Prototype

Week three is here. After receiving feedback from my lecturers and peers, I’ve decided to go forward with prototyping Castle Climber!

Features implemented

  • Basic controls implemented. Tap and hold to stop moving, release to jump.
  • Three hazards implemented: the archer, the fireball and the wall spike. These are the left-right moving hazard, up-down moving hazard and static hazard respectively.
  • Coin counter implemented. The climber can pick up coins in the level. Some coins are awarded for completing a level as well.
  • Main menu, game over and level complete screens implemented.
  • Created preliminary sprites for the game. I’m testing out an art style which is meant to be reminiscent of very early 80s text-based adventure games like King’s Quest. Let me know what you think about it!

Features to add over the next week

  • Object pooling.
  • Procedural level generation.
  • Level progress meter.

That’s all for week three. Thank you for reading and see you next week!

Written on February 9, 2020 | Tagged: Mobile Technology in Computer Games

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