Mobile Technology: Week 11
Time for my penultimate Castle Climber update. This one is even shorter than last week’s as I’m still focusing on my other assignments more.
- Fixed the text outlines (see above). Previously they were quite jagged because I was using Unity’s default outline implementation which isn’t great. I’ve since partially shifted to TextMeshPro. It looks much better!
- The princess is now randomly generated (see above). Now you won’t feel like you’re rescuing the same one over and over again!
Features to add over Easter and beyond
- I’m going to focus on bugfixing, general quality of life updates and polish across all areas of the game.
That’s it! I’ll see you with another update after Easter!
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