Mobile Technology: Week 12
The final Castle Climber update is here. In this post, I will take a look back at the development of the game and discuss the game’s potential future.
The development of Castle Climber was fairly smooth with only a few hiccups along the way. Although several other concepts were initially considered for development, Castle Climber was chosen because it seemed to garner the most positive response from lecturers and peers. Later in development, there were some issues with players being confused about the primary mechanic of the game (holding to stop climbing) but these were resolved with the introduction of a tutorial sequence. The final game features interstitial ad support, unlockable skins and other hypercasual game traits, so I believe it fulfills the Mobile Technology in Computer Games module outcomes.
Taking things further
While I think the game itself is polished enough at this stage, there are many things that could still be added to it, such as extra skins and level generation map components. These could add extra replay value to the game. Most critical for release on Google Play Store will be its integrations, allowing for features such as players to compare their in-game progress with other players and the purchase of an advertisement free version of the game.
The end… for now
Thank you for reading the last blog post in this series! I hope you enjoyed following the development of Castle Climber. I hope you’ll join me for my future blog posts. See you then!
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