Simulation in Games: Week 8

As all the relevant physics topics have been covered, all the posts from here on out will focus solely on Spellcaster Academy. In today’s post, we will take a closer look at the inner workings of the enemies!

March 24, 2018 | Read More

Simulation in Games: Week 7

In this week’s blog post, we will look at the last of the Simulation in Games topics – Collision types, momentum, reflective vectors and bouyancy! I will also go over how the fireball spell works!

March 14, 2018 | Read More

Simulation in Games: Week 6

This week’s post focuses solely on Spellcaster Academy, as we did not go over a new topic! I had hoped to begin working on the spellcasting system this week, but sadly I got distracted with implementing other things!

March 8, 2018 | Read More